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New Babylon: New World of Darkness

This is the dark future of New World of Darkness. Set in the district of New Babylon. A New frontier within the Mega Cities of 2095. Genre Cyber Punk/Sci-fi Horror.
 
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 Goblin Transformation Contract

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Avy
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Join date : 2014-09-19

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PostSubject: Goblin Transformation Contract   Goblin Transformation Contract I_icon_minitimeWed May 20, 2015 1:53 pm

These Contracts are a subset of Goblin Contracts that are specifically focused on paying a permanent cost for a substantial permanent benefit. Knowledge of these Contracts' price is inherent in learning them. Each changeling must decide what goals are worth permanently giving up part of themselves. Although each of these Contracts has a catch, using this catch only removes the Glamour cost that must be paid to use the Contract. The loss of Willpower dots or other permanent Traits cannot be removed by using the Contract's catch and is an inherent and unchangeable part of the Contract.

Though they are grouped into general paths, these are still Goblin Contracts, and are not considered chained for purposes of purchasing them with experience points.

These Contracts of Sacrifice transform the target in a significant and often permanent manner.


[ 1 ] Healing Sacrifice ( Rites Of Spring -- Page 120 )

The changeling can cause a target to instantly heal any wound or illness, but must pay a dot of permanent Willpower to accomplish this healing. The changeling can use this Contract on any human, changeling, hobgoblin or other living supernatural being, including the changeling herself.

Cost: 1 Glamour + 1 dot of Willpower

Dice Pool: Wyrd + Medicine

Action: Instant

Catch: The changeling is using this Contract to heal or cure a blood relative.

Dramatic Failure: The character loses the dot of Willpower, but the target is not healed.

Failure: The Contract fails; the target is not healed, and the changeling does not lose a dot of Willpower.

Success: This Contract heals all of the target's wounds and cures any diseases she is suffering from. Immediately after this Contract is used, the target falls briefly unconscious and cannot be awakened. The character remains unconscious for five minutes, minus one minute per success rolled on this Contract. At the end of this time, the target wakes up in perfect health and feeling well rested. Succeeding in this Contract causes the changeling to permanently lose one dot of Willpower. By spending eight experience points, the changeling can regain this lost dot of Willpower. Using this Contract does not remove scars or other existing damage from already healed injuries or illnesses and does nothing to alleviate congenital conditions such as poor eyesight or a missing limb.

Exceptional Success: The target does not fall unconscious and also heals all wounds twice as fast as normal for the next week.

Suggested Modifiers: The changeling is using this Contract on himself (-1); The target was injured within the last five minutes or has just noticed symptoms of her illness (+1).


[ 2 ] Seven-Year Gift ( Rites Of Spring -- Page 121 )

By permanently reducing her Willpower, the character can give a target seven extra years of life.

Cost: 2 Glamour + 1 dot of Willpower

Dice Pool: Stamina + Wyrd

Action: Instant

Catch: The target is a blood relative of the changeling within three generations.

Dramatic Failure: The changeling loses a dot of Willpower, but does not succeed in granting the target a longer life.

Failure: The Contract fails; the changeling loses no Willpower, and the target's lifespan remains unchanged.

Success: The changeling loses a dot of Willpower, and the target will not age for the next seven years (though she is not protected from disease or other potential ills). By spending eight experience points, the changeling can regain this lost dot of Willpower. To use this Contract, the changeling must touch the target. However, the target does not need not know what is being done.

Exceptional Success: The changeling loses a dot of Willpower, and the target becomes seven years younger. The target cannot become more than physically younger than 20 years old and ages normally.

Suggested Modifiers: The changeling is being paid for the use of this Contract (-1); The Contract is being used without the target's knowledge (+1).


[ 3 ] Trading Beauty For Love ( Rites Of Spring -- Page 121 )

The character can trade the color of her eyes and the beauty of her face for a close relationship with someone. Both changes are permanent, although the relationship can sour or fade if the character ignores or mistreats the person.

Cost: 3 Glamour + reduction in appearance

Dice Pool: Manipulation + Wyrd – Composure

Action: Instant

Catch: The character must feed the target some item of food that the character prepared. This can be anything from a piece of popcorn that the character microwaved to a hand-dipped truffle that the character slaved for hours to make.

Dramatic Failure: The character permanently reduces her appearance but does not change her relationship with the target.

Failure: The Contract fails and has no effect upon the character's appearance or her relationship with the target.

Success: The character can form a strong and lasting relationship with someone. With anyone at all positively inclined toward the character or someone who has no particular positive or negative opinion about the character, this new relationship is relatively close. The person becomes a friend or possibly even a romantic interest. Depending upon circumstances, the character may gain up to two dots of the Ally or Retainer Merit. However, even this powerful Contract cannot make the character the most important person in the target's life, and the target will not ignore or abuse his responsibilities or other close personal connections for the character without a very good reason. Clever and dedicated characters can build upon this relationship and may eventually be able to cause the target to regard the character as the most important person in his life. However, doing this is a matter of roleplaying and not Contracts. Characters cannot successfully use this Contract more than once on a single target. If the target dislikes, fears or is otherwise negatively inclined toward the character, using this Contract causes the target to be mildly positively inclined toward the character. In general, the target is willing to work with the character if the action is to their mutual benefit and will do small favors for the character, while expecting favors to be done in return. If it makes sense, the character may gain another dots of the Contacts Merit. However, this Contract can be used only on ordinary humans who do not hate the character and who have already met the character and know her at least slightly. The Contract automatically fails (causing a normal failure) if used upon True Fae, changelings or other supernatural beings. This Contract also fails if used on anyone who either does not know or feels extreme hatred for the changeling. To use this Contract, the character must briefly touch the target's bare skin with at least a fingertip. Also, the feelings produced by this Contract take up to an hour to fully manifest, they do not instantly appear. This Contract also carries a very heavy price. If the character has the Striking Looks Merit, she reduces the value of this Merit by two dots, so a character with only two dots in this Merit loses it entirely, and a character with four dots in this Merit reduces the value to two dots. Characters with no dots in the Striking Looks Merit change so that they appear especially bland and colorless and suffer a -1 penalty to all Presence and Manipulation rolls involving their appearance. In all cases, this loss of appearance renders the character more bland, colorless and forgettable. The character never becomes ugly, merely utterly lacking in attractive features. Characters who already suffer penalties to their appearance cannot use this Contract until they have removed these penalties. Removing a character's negative appearance requires roleplaying and spending eight experience points.

Exceptional Success: The relationship formed with the target is especially close and lasting. A target who disliked the character becomes the character's friend or ally, and a target who already liked the character, then the relationship is no closer, but it is considerably more durable, and the character would need to ignore or mistreat the target for several weeks to cause the target's affection for them to begin to fade.

Suggested Modifiers: The changeling secretly hates the target and is using this Contract as a way to harm her (-2); The changeling honestly likes the target (+1).


[ 4 ] Changing Minds ( Rites Of Spring -- Page 122 )

The character can permanently change a single opinion one person holds about any person or group. To use this Contract, the character must state this opinion to the target when using the Contract. The price for using this Contract is that the character loses a point of Resolve. This point can be regained normally with experience points.

Cost: 4 Glamour, 2 Willpower + 1 dot of Resolve

Dice Pool: Wyrd + Persuasion - opponent's Resolve + Wyrd

Action: Instant

Catch: The changeling is causing someone to believe in an abstract ideal.

Dramatic Failure: The character loses a point of Resolve and gains nothing to compensate for this loss.

Failure: The Contract fails, and the character does not lose a point of Resolve.

Success: The character causes the target to hold a specific opinion of another person or group. This can be as specific as believing that the target's wife is a drunk who is having an affair with her secretary and as general as believing that all Darklings are liars who cannot be trusted. However, the changeling can affect only opinions, not behavior. The character can convince someone that a colleague is planning to kill him, but cannot determine if the target will attempt to kill that person first, contact the police or try to talk the colleague out of committing murder. Also, this Contract cannot be to cause someone to believe something she would find inherently ludicrous and unbelievable. A changeling cannot convince someone that a person is a Martian unless the target already believes that Martians walk the Earth. Also, while the target sincerely believes this new opinion, a sufficient amount of reasoned arguments and evidence can convince her of the falsity of this belief. In general, persuading the target to give up this belief is no harder than persuading the target to give up any other belief. To use this Contract, the changeling must mention the belief to the target, at least in passing. The price of this Contract is especially harsh. The changeling instantly loses one point of Resolve. This point can be regained by spending experience points, but is otherwise lost forever. Also, characters cannot use this Contract if they have only one dot in Resolve, since a character cannot lose his last dot in any Attribute. Changelings can use this Contract on anyone who is or once was human, including ghosts and other changelings as well as ordinary mortals, but specifically excluding the True Fae. Storytellers should try to convince players not to use this Contract on another character without that player's permission.

Exceptional Success: The target's belief in the opinion she has been given is especially strong and tenacious, and so the level of proof necessary to dissuade the target of it is especially high. In effect, this belief becomes one of the target's core beliefs and is very difficult to change.

Suggested Modifiers: The character is able to talk to the target about this opinion for less than 30 seconds (-2); The character is able to talk to the target about this opinion for more than five minutes (+1).


[ 5 ] The Fatal Transformation ( Rites Of Spring -- Page 123 )

The changeling can slay a target at the cost of some of her own health. Using this Contract causes the changeling to permanently lose one point of Stamina.

Cost: 3 Glamour + 1 Willpower + 1 dot of Stamina.

Dice Pool: Wyrd + Intimidation vs. Stamina + Wyrd

Action: Resisted

Catch: The target has slain one of the changeling's blood relatives.

Dramatic Failure: The changeling loses one point of Stamina, but the target is unharmed.

Failure: The Contract fails, and the target is unharmed.

Success: The target dies of some seemingly natural cause such as a heart attack. The changeling can use this Contract on a target only if she touches him or if she can clearly see the target and stares directly at him from no more than Wyrd feet away. Prompt medical treatment for a heart attack may save the target, but all such attempts suffer a penalty equal to the number of successes rolled for this Contract. Also, without treatment, the target is permanently dead in five minutes, minus one minute for every success rolled on this Contract. The price of this Contract is especially harsh. The changeling instantly loses one point of Stamina. This point can be regained by spending experience points, but is otherwise lost forever. Also, characters cannot use this Contract if they have only one dot in Stamina, since a character cannot lose his last dot in any Attribute. Changelings can use this target on any being that can die. This Contract cannot be used on spirits, ghosts or the True Fae, since none of these beings are mortal.

Exceptional Success: The target dies instantly, and only powerful magic can save his life. No amount of mundane medical treatment will save the character.

Suggested Modifiers: The target is a supernatural being (-1); The changeling cannot clearly see the target's face (-1); The changeling is touching the target (+1).
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