Experience (XP) will be rewarded weekly.
1 XP for 1-3 hours of game play, in a week
3 XP for 4-7 hours of game play in a week
4 XP for 8-11 hours of game play in a week
6 XP for 12+ hours
ST's reserve the right to grant extra experience rewards for involvement in Story Lines and spectacular game play. Outstanding play of Flaws will be rewarded with extra weekly XP
*Note the XP rewarded for roleplaying Flaws will only happen in a situation where the flaw really effects the character. For example if your character is Lame, you will only get XP rewarded if you roleplay this out in a situation where it is a real significance and effects your character or others in that scene. You will not gain the reward if you simply emote walking with a limp where ever you go or ignoring the flaw all together.
*The rules are in effect for gaining a teacher to aid your characters learning. Speak to an ST about this.
Each player must submit their hours of active play per character to
babylon.submissions@gmail.com XP will be awarded every Monday, so get your XP submissions by Monday morning at the latest. XP hours can only be gained in a public scene or during an story line. Private play will not count toward hours unless it is deemed character building.
Spending XPGheist: The Sin Eaters
Experience Point Costs
Trait | Cost |
Attribute | New Dots x 5 |
Skill | New Dots x 3 |
Skill Specialty | 3 |
New Key | 10 |
Manifestation | New Dots x 6 |
Merit | New Dots x 2 |
Psyche | New Dots x 8 |
Synergy | New Dots x 3 |
Willpower | 8 |
Changeling: the Lost Experience Point Costs
Trait | Cost |
Attribute | New Dots x 5 |
Skill | New Dots x 3 |
Skill Specialty | 3 |
Merit | New Dots x 2 |
Willpower* | 8 |
Goblin Contract | Dots x 3 |
Affinity Contract** | New Dots x 4 |
Non-Affinity Contract** | New Dots x 6 |
Wyrd | New Dots x 8 |
Clarity | New Dots x 3 |
** Determined by the character’s seeming or Court. All changelings have affinity with Contracts of Dream,
Hearth, Mirror and Smoke
*Experience points can be spent on Willpower only to restore dots lost through sacrifice or performing
feats that require such a sacrifice (see “The Ancient Pact,” p. 187 of Changeling: The Lost)
Mortal Experience Cost
Trait | Experience Point Cost |
Attribute | New Rating x 5 |
Merit | New Rating x 2 |
Morality | New Rating x 3 |
Skill | New Rating x 3 |
Skill Specialty | 3 Experience Points |
Vampire: The Requiem Point Cost
Trait | Cost |
Attribute | New Dots x 5 |
Skill | New Dots x 3 |
Skill Specialty | 3 |
Merit | New Dots x 2 |
Willpower* | 8 |
Blood Potency | New Dots x 8 |
Discipline (Clan or Bloodline) | New Dots x 5 |
Other Discipline* | New Dots x 7 |
Theban Sorcery or Crúac Ritual | Ritual Lvl x 2 |
Humanity | New Dots x 3 |
* Includes Coils of the Dragon. See p. 149 Vampire Requiem for more
information on increasing Coils of the Dragon.